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User Guide: How to Use Munda Manager

Welcome to the Munda Manager user guide! This comprehensive guide will help you make the most of all the features available in Munda Manager. Whether you're creating your first gang, managing a campaign, or exploring advanced mechanics, you'll find detailed instructions and helpful tips below.

Installing the Mobile App

On many types of phones you have this option in the website's hamburger menu located at the top right of the page. Using it will set up a website with embedded access which behaves just like an App on your phone.

Screenshot showing how to add Munda Manager to home screen on mobile device using the browser hamburger menu

Gangs

Gang Card Presentation

Munda Manager gang card interface showing view options, edit button, feature icons (clone, logs, capture, share, print), gang image, and gang addition options
  1. View: You can change how Fighter cards are displayed by changing the View. This allows you to have a grid of fighter cards and display more fighters on a bigger screen.
  2. Edit Button: This is where you can edit the different settings of your gang: Name, Resources, Alliance etc.
  3. Feature Icons: In order, Copy Gang, Show Logs, Take Screenshot, Share Gang, Print Options.
  4. Gang Image: You can change your gang image by clicking on it.
  5. Gang Additions: This is where you can add Hangers-on, Brutes and Hired Guns.

Reorder Fighter Cards

Demonstration of drag and drop functionality to reorder fighter cards in Munda Manager gang view

In the gang view, you can drag and drop fighter cards to reorder them by long click or long touch. If it doesn't drag, you haven't pressed long enough!

Gang Notes

You've got access to a rich text editor to manage your gang notes on the Notes tab.

Rich text editor interface for managing gang notes and background stories in Munda Manager

This also provides a space to write down your elaborate gang background story!

House Escher: Chem-Alchemy

For Escher gangs, Munda Manager supports Chem-Alchemy. You can create custom chems in the Stash and click on the Chem-Alchemy button.

House Escher Chem-Alchemy feature in Munda Manager showing custom chem creation and management interface

House Goliath: Gene-Smithing

For Goliath gangs, Gene-Smithing is available as Equipment in the Fighter's equipment list. Beware that Munda Manager does not limit your selections and you are expected to familiarize yourself with their selection rules.

Spyre Hunting Party: Spyres Rig Upgrades

For Spyrer gangs, Rig upgrades are treated as equipment as well. Their rig prices reflect the +20 Cost increase incorrect when rolling on the power-table. You can simply discard the previous Tier and add the higher tier for 0 cost, but leave the base rating enabled.

Venator: Gang Legacy & Outcast Gang Affiliation

Venators fighters can have their Gang Legacy set up in the Edit Fighter window.

For Outcast, this is a setting that is determined for the whole gang, hence, it's available in the Edit Gang window.

During creation you're allowed to purchase Weapons and Wargear from your Gang legacy. You can enable the visibility by enabling the switch on the right as below.

Venator gang legacy settings interface showing how to enable visibility of legacy weapons and wargear during gang creation

Outcast: Elevating a fighter to Leader

This feature is not yet available. For now, you can create an Outcast gang and then, use the Add Gang Addition button on the Gang page, to add the profile of a fighter you want. Later on, we plan on making a dedicated feature for it.

Palanite Enforcers: Selecting a Prefecture

The Prefecture can be selected either during Gang Creation or after Creation via the Edit Gang option. Selecting any of them will extend the options as they're detailed in the books.

Wasteland, Crusading, Corrupted or Infested gangs

Gang variants selection interface in Munda Manager showing options for Wasteland, Crusading, Corrupted, and Infested gang types

You can set the one or more gang variants of your gang by going into the Edit Gang window if you forgot to do it on Gang Creation. At the bottom of it, you'll see the different variants available. Some Gang Variants unlock extra fighters in the Add Fighter menu. For example, Secundan Incursion adds Spyrers, while Corrupted and Infested gangs gain their own options.

This is also the spot where you can mark your gang as a Skirmish gang.

Fighters

Promotion to Specialist

Fighter edit interface in Munda Manager showing how to change fighter class to Specialist

You can promote fighters to a Specialist on the Fighter detailed view, then, click Edit at the top of the page and change their class to Specialist.

Campaigns

Add a new Gang/Player to a campaign

Campaign management interface showing how to add players and their gangs to a Necromunda campaign in Munda Manager

To add a gang to a campaign, first add the gang owner as a player. You can then select from their available gangs. Repeat the process to add more gangs from the same player.

Custom Assets

You can create your own Equipment, Fighters and Territories in the Custom Assets tab available on the home page. More will be added in the future, like Skills, Skill sets and Trading Posts.

Custom Assets tab interface in Munda Manager showing options to create custom equipment, fighters, and territories

Custom Equipment

A specific mention is made for the more special weapons where the profiles only contain stats. In this case, leave your first profile blank apart from the Weapon name and create a Second, Third profile to contain the stats. (Also note the option to re-order them)

For example this:

Custom equipment creation form in Munda Manager showing how to set up weapon profiles with multiple stat profiles

Will result in:

Resulting weapon table display showing custom equipment with multiple profiles in Munda Manager

Custom Fighters

Your other option is to make Custom Fighters. When completing their profile they can be shared to a Campaign by the Campaign Arbitrator or owner. Depending on your specific Gang Type selection your players will then be able to see these Custom Fighters by ticking this checkbox:

Custom fighters checkbox option in campaign settings allowing players to use custom fighter types created by the arbitrator
User Guide - How to Use Munda Manager